Each time a major prize-giving event nears, you'll find an outcry for the addition fresh award types to acknowledge underappreciated efforts and satisfy the passions of enthusiasts who have specialized interests.
Another commentator previously argued for a horror game category. It would be amazing. The same goes for tabletop games, representing a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case for why my demand remains most pressing and significant. Here's the proposal: We need a category for puzzle games.
The Genre Classification Challenge
Categorizing art by genre isn't exact; it remains highly personal, and typically generate discussions and end in fuzzy definitions. This explains why cinema institutions don’t do it. But it is an unavoidable compromise for the industry of gaming, that demonstrate such variety it's challenging to consider them one unified medium.
For comprehensive acknowledgment of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Current Gaming Award Categories
Prominent interactive entertainment events presently include classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, and you can find room for numerous titles.
This doesn't apply to brain-teasing titles. There’s simply nowhere to put them. Consider three of this year’s best games, all very different: the architectural riddles in a particular game, intense tile-matching in a different title, thought-provoking social scenarios from additional release. Which classification works within current classifications? Nowhere, that’s where.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games released every year that have no home at major award shows, unless they happen to qualify award groups including Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.
- One classic puzzle game got overlooked in any category that year
- Another creative title received no nominations that year
- Popular arranging title received no acknowledgment recently
- Just some puzzle games scraped into independent or mobile categories
Significance of Puzzle Games
Frequently they represent small games, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles stand as most engaged experiences in the world and have been for many years.
The legendary block-stacking game rivals popular creative games for the title of most purchased experience; it also contends as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories.
The Solution and Justification
Brain-teasers wouldn't encounter this problem. You could fill a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude numerous deserving experiences.
To emphasize again, these are games lacking appropriate categories during prominent ceremonies. Brain-teaser creators operate at the hard edge interactive creation, developing some of most fundamental forms of the video game form. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay generations.